In April, bracketing each week of my RetroChallenge project with a “to-do” post and a “done” post worked well to keep me making steady progress, from week-to-week. So I’m going to stick with that approach this time around, as well.
Here are the improvements, related to game play, that I’m aiming to knock out in Week 1:
- Make both target and obstacle appear at random (as opposed to fixed) byte positions (horizontal location)
- Make both target and obstacle move vertically at random speeds
- When player earns x number of points and/or multiple of y points, give them extra car
- Make both target and obstacle animation less flickery (via experimenting with wait lengths between erase-draw cycles)